Résumé
I am specialized in C++ development with Unreal Engine.
My expertise covers topics like software and game development, server and network architecture, electronic engineering, and in-system programming. I also have skills in other engines and languages such as Godot, Unity, Flax, C, C#, Java, Python, Javascript, Typescript, and GDScript.
Experience
Lightbridge Labs
Senior Software Engineer | September 2022 - Present
Consulting as official representative for Pragma professional services division.
Successfully developed the new product demo for Pragma Engine currently used as tech demo reference for prospecting clients among game development companies.
Implementing live professional services on yet to be disclosed title by Escape Velocity Entertainment.
Prodigy IT Solutions SRL
Senior Software Engineer | September 2022 - Present
Created and stabilized the new game development division in order to develop both internal as well as outsourced game projects. Participated as a mentor in all dev employees training programs.
Offering consultancy on creating and stabilizing the new game development division in order to develop both internal as well as outsourced game projects.
Designing the game development structures for the company employees onboarding & continuous training program.
Adaptive Peak LLC
Lead Software Engineer | January 2022 - October 2022
Assisted client on developing virtual production software for generating and rendering cinematics based on text prompts.
Geotech One B.V.
Lead Software Engineer | October 2021 - January 2023
Leading development efforts for runtime glTF exporter for Twinmotion and a new texture sharing solution for Unreal Engine 5.1.
Offering lectures & training seminars on Unreal Engine and virtual production solutions.
Urban Circus
Lead Software Engineer | November 2020 - October 2021
Developed urban planning and visualization software, integrated GIS systems as well as the backend and 3D tools for urban planning.
Alien Fish SRL
Software Engineer | April 2020 - December 2021
Developed Unreal Engine 4 plugin, led development areas including networking and shader development, and created a VR game for the International Holocaust Remembrance Day.
The code that I had written at that time is still used in production and has enabled company growth to above $15 Million evaluated in 2022.
Gameloft Romania SRL
Junior Software Engineer | August 2018 - March 2020
Together with my development team we ported the well received Asphalt 9 game to Nintendo Switch. This reflected well into above 100k Daily Active Users following the release.
ENDsun Services LLC
Freelance Software Engineer | July 2018 - May 2021
Designed and developed budget motion capture suit as well as avatar puppeteering software.
Mirko Storz
Freelance Software Engineer | March 2018 - May 2018
Developed an MMO browser game using PlayCanvas and Node.js to engage recreational players.
Rocket Production
Freelance Software Engineer | January 2018 - March 2018
Developed a time trial racing game using Unreal Engine 4 in order to showcase client’s product and engage potential investors over at a conference presentation booth in New York.
Education
“Vasile Goldis” University of West Arad
Computer Science Bachelor Degree | 2018 - 2021
Majored in Computer Science.
“Iancu de Hunedoara” National College
2010 - 2018
Majored in Informatics.
Affiliations
Transylvanian Association for Gaming and Art Projects (TAGAP): Co-founder and president.
Transylvania Angel Network: Current angel investor member.
Ecoland: Former technical advisor.
Breda University of Applied Sciences: Former guest lecturer.
Cartea Daliei: Former mentor teaching Scratch.
Romanian Airclub: Former glider pilot.