Résumé

I am specialized in C++ development with Unreal Engine.

My expertise covers topics like software and game development, server and network architecture, electronic engineering, and in-system programming. I also have skills in other engines and languages such as Godot, Unity, Flax, C, C#, Java, Python, Javascript, Typescript, and GDScript.


Experience

Lightbridge Labs

Senior Software Engineer | September 2022 - Present

Consulting as official representative for Pragma professional services division.

Successfully developed the new product demo for Pragma Engine currently used as tech demo reference for prospecting clients among game development companies.

Implementing live professional services on yet to be disclosed title by Escape Velocity Entertainment.

Prodigy IT Solutions SRL

Senior Software Engineer | September 2022 - Present

Created and stabilized the new game development division in order to develop both internal as well as outsourced game projects. Participated as a mentor in all dev employees training programs.

Offering consultancy on creating and stabilizing the new game development division in order to develop both internal as well as outsourced game projects.

Designing the game development structures for the company employees onboarding & continuous training program.

Adaptive Peak LLC

Lead Software Engineer | January 2022 - October 2022

Assisted client on developing virtual production software for generating and rendering cinematics based on text prompts.

Geotech One B.V.

Lead Software Engineer | October 2021 - January 2023

Leading development efforts for runtime glTF exporter for Twinmotion and a new texture sharing solution for Unreal Engine 5.1. 

Offering lectures & training seminars on Unreal Engine and virtual production solutions.

Urban Circus

Lead Software Engineer | November 2020 - October 2021

Developed urban planning and visualization software, integrated GIS systems as well as the backend and 3D tools for urban planning.

Alien Fish SRL

Software Engineer | April 2020 - December 2021

Developed Unreal Engine 4 plugin, led development areas including networking and shader development, and created a VR game for the International Holocaust Remembrance Day.

The code that I had written at that time is still used in production and has enabled company growth to above $15 Million evaluated in 2022.

Gameloft Romania SRL

Junior Software Engineer | August 2018 - March 2020

Together with my development team we ported the well received Asphalt 9 game to Nintendo Switch. This reflected well into above 100k Daily Active Users following the release.

ENDsun Services LLC

Freelance Software Engineer | July 2018 - May 2021

Designed and developed budget motion capture suit as well as avatar puppeteering software.

Mirko Storz

Freelance Software Engineer | March 2018 - May 2018

Developed an MMO browser game using PlayCanvas and Node.js to engage recreational players.

Rocket Production

Freelance Software Engineer | January 2018 - March 2018

Developed a time trial racing game using Unreal Engine 4 in order to showcase client’s product and engage potential investors over at a conference presentation booth in New York.


Education

“Vasile Goldis” University of West Arad

Computer Science Bachelor Degree | 2018 - 2021

Majored in Computer Science.

“Iancu de Hunedoara” National College

2010 - 2018

Majored in Informatics.


Affiliations

  • Transylvanian Association for Gaming and Art Projects (TAGAP): Co-founder and president.

  • Transylvania Angel Network: Current angel investor member.

  • Ecoland: Former technical advisor.

  • Breda University of Applied Sciences: Former guest lecturer.

  • Cartea Daliei: Former mentor teaching Scratch.

  • Romanian Airclub: Former glider pilot.